Category: IT University of Copenhagen
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Why Larp? A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
Karin Johansson, Raquel Robinson, Jon Back, Sarah Lynne Bowman, James Fey, Elena Márquez Segura, Annika Waern, and Katherine Isbister
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Social Wearables Edu-larp (SWEL): Insights from a novel camp combining crafting, coding, and larping aimed at non-traditional STEAM participants
James Fey, Raquel Robinson, Chen Ji, Ella Dagan, Elliot Crisp, Kaia Schweig, Carmen Padilla, Shannon Campe, and Katherine Isbister
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The Churns and Turns of HCI: Which CHI Papers Make the Most Impact in an Ever-growing Sea of HCI Publications
Annika Kaltenhauser, Johannes Schöning, Elizabeth Churchill, Hiroshi Ishii, Elisa D. Mekler, and Ben Shneiderman
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Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms
April Tyack and Elisa D. Mekler
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Does Random Movements mean Random Results? Why Asynchrony in Experiments on Body Ownership does not Work as Intended
Olga Iarygina, Kasper Hornbæk, and Aske Mottelson
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Autonomous Regulation of Social Media Use: Implications for Self-control, Well-Being, and UX
Dan Bennett, Feng Feng, and Elisa D. Mekler
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Beyond Intrinsic Motivation: The Role of Autonomous Motivation in User Experience
Dan Bennett and Elisa D. Mekler